I have had this post ready for months, but never sent it off. I am bummed to have to admit that I am shutting down Hangout – the first 3D experience on Facebook. The original vision of Hangout started in 2006 around the notion of media sharing with your friends and leveraging api’s on Facebook […]
Continue Reading...Category: gaming
Web moderation, Synchronous Communication and Entropy
Robert Scoble has a great piece on what he calls the chat forum effect and why Twitter and blogs are much more useful as an information source than say a chat forum http://bit.ly/2PqD0b. And while he is absolutely accurate in his assessment, he is way too in the weeds to see the larger story. Synchronous […]
Continue Reading...Differentiating in the Social Games Space
Its no surprise that the social gaming space is getting very crowded and getting more so every day. The latest social gaming stats shows who are he haves and have nots. http://bit.ly/NbnLM So if you are competing or looking to compete in this space with a game or two, how do you compete against a […]
Continue Reading...Social Gaming Summit 2009
Kudos to Charles Hudson for a splendid job running the Social Gaming Summit. It was a great turnout, over 500 folks showed up well north of the 200 or so they expected. A few big takeaways: There is no ip in casual games. Duplicating each other’s games has been around forever, but now Zynga has […]
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