I have had this post ready for months, but never sent it off. I am bummed to have to admit that I am shutting down Hangout – the first 3D experience on Facebook. The original vision of Hangout started in 2006 around the notion of media sharing with your friends and leveraging api’s on Facebook […]
Continue Reading...Category: 3D
Web moderation, Synchronous Communication and Entropy
Robert Scoble has a great piece on what he calls the chat forum effect and why Twitter and blogs are much more useful as an information source than say a chat forum http://bit.ly/2PqD0b. And while he is absolutely accurate in his assessment, he is way too in the weeds to see the larger story. Synchronous […]
Continue Reading...Social Gaming Summit 2009
Kudos to Charles Hudson for a splendid job running the Social Gaming Summit. It was a great turnout, over 500 folks showed up well north of the 200 or so they expected. A few big takeaways: There is no ip in casual games. Duplicating each other’s games has been around forever, but now Zynga has […]
Continue Reading...Flash by any other name is still flash
The number of Flash games purporting to differentiate by claiming to modifying flash are legion- almost everyone dies something to make flash more suitable for game development – to the point that the differentiation is now commoditized.
Continue Reading...3D is 3D, Not 2D
Getting frustrated by the usurping of the term 3D. Stuff that is clearly not 3D is getting tagged as such. Bweek is an early culprit http://tinyurl.com/c52b5w. Why do I care? Because it confuses the market. Is their work important? Absolutely. Products like Cooliris are very cool and may help redefine the casual UI, but it […]
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